Hidden armies · bluff & deduction

STRATEGO

The classic game of battlefield deception — take the flag, win the war.

Born in the Netherlands in 1947. Forty pieces per side, identities hidden, armies deployed in secret — your Marshal can be assassinated by a Spy, your Bombs wait for a Miner, and the killing blow sits where your opponent cannot see it. Capture the enemy flag before they take yours.

40 vs 40pieces per side
10×10battlefield squares
10⁵³⁵game-tree states*
OP.01 / SKIRMISH

Blitz Skirmish — Play Now

A compact live-fire exercise: 13 pieces per side, full combat rules. Click a blue piece to move — run into red and battle resolves instantly, and you won't know what hit you until the ranks are revealed. Capture the red flag, or wipe out every movable red piece, to win.

Your move

VICTORY

Battle log / TELEGRAPH

  • Armies in position. Awaiting first contact…

Recruit notes / FIELD NOTES

  • SCOUTMoves any number of squares in a straight line — like a rook in chess — but can't jump pieces.
  • SPYLowest rank in the army, but kills the Marshal when it attacks first. It has to strike first.
  • MINERThe only piece that defuses a Bomb safely, claiming the square afterwards.
  • BOMB / FLAGNever move. Bombs destroy every attacker except Miners; lose the Flag and you lose the game.
OP.02 / FIELD MANUAL

The Rules — Know Your Ranks

Each army fields 40 pieces. Higher rank wins a fight; equal ranks destroy each other — and four special pieces can flip any outcome. Below is the complete standard lineup (Jumbo / Hasbro classic rules).

STANDARD ARMY · 40 PIECES
Rank Power Count Special ability
Marshal101Strongest piece — fears only the Spy
General91—
Colonel82—
Major73—
Captain64—
Lieutenant54—
Sergeant44—
Miner35Only piece that defuses Bombs
Scout28Moves any distance in a straight line (no jumping)
SpyS1Kills the Marshal only when attacking first
Bomb—6Immovable; destroys every attacker except the Miner
Flag—1Immovable; lose it and you lose the game
  1. Secret setup

    Screen your back four rows and deploy all 40 pieces however you like. The setup is half the battle.

  2. Alternate moves

    Move one piece per turn, one square orthogonally (Scouts excepted). No entering lakes, no jumping pieces.

  3. Resolve combat

    Move onto an enemy piece to fight: both ranks are revealed, the higher rank takes the square, equal ranks trade.

  4. Capture the flag

    Take the enemy Flag — or leave them with no legal move — to win instantly. Remember every revealed piece: memory is intelligence.

Twin lakes: two 2×2 lakes sit at the center of the battlefield. No piece may enter or cross them, leaving only three lanes. Hold the middle lane and you hold the war.

OP.03 / WAR COLLEGE

Strategy — Officer's Academy

Rookies die to boldness; veterans win on deployment. Four iron laws bought with a thousand defeats — memorize them before you improvise.

SETUP / DEPLOYMENT

The Flag Fortress

Corner the Flag in your back row and wall it in with Bombs. But don't park all your Miners in the rear — once the enemy starts defusing you'll have no counter. Three or four Bombs on the Flag plus one decoy is the classic build.

RECON / INTELLIGENCE

The Recon Economy

Open with Scouts and low ranks to probe the enemy line — every fight is intelligence bought with blood. Keep notes: which square ate a high rank? Which pieces never move? A zone that sits still is Bombs and a Flag.

SIEGE / ASSAULT

Miners Lead the Charge

Miners are your siege hammers: the toughest flag fort falls to a single defusing Miner. Escort them with high ranks and clear the lanes — late in the game one Miner is worth half a Marshal.

BLUFF / DECEPTION

The Spy's Gambit

The Spy is the cheapest piece on the board and kills the most expensive one. Creep it forward inside a crowd while your pawns feint elsewhere — the moment the enemy Marshal shows itself, it's already dead.

OP.04 / QUARTERMASTER

Buy the Physical Game

You learn the rules on a screen; you learn the mind games on a table. Three editions, three ways to play.

Commander's pick

Classic Original

$25 – 35

  • Full 40 vs 40 lineup
  • Board, fortress screen & trays
  • 2 players · about 45 minutes
  • Ages 8+ · family friendly
Buy on Amazon →
For veterans

Variants & Editions

$20 – 50

  • Quick-play speed editions
  • Legends & anniversary runs
  • Alternate lineups, rule twists
  • Best once you know the drill
Browse editions →
Field kit

Travel Edition

$15 – 25

  • Magnetic folding board
  • Trains, planes, campsites
  • Half the size, all the rules
  • A great gift, a greater trap
See travel sets →

* Prices are reference ranges — always check the retailer's live page. Purchase links point to Amazon search results for easy comparison. For deep reviews and worldwide player ratings, see the Stratego entry on BoardGameGeek.